Unreal AI Connection
Drive Unreal Engine 5.7 from any MCP-compliant client over a local TCP socket.
151 tools total. Zero pixel-clicking. ~50ms round-trip.


Live capture — an MCP client builds the scene, places Niagara FX (spawn_niagara_at_location), and orbits a camera, entirely over the local TCP socket. Reproduce with scripts/capture_demo_gif.py.
Native C++ handlers — not Python Remote Execution. ~50 ms round-trips across 149 tools · 637 tests · MIT · works with any MCP-compliant client (Claude Code, Cursor, Cline, Codex, Gemini, Continue, Windsurf, Zed, …).
The suite now spans inspection and authoring — read existing assets and create them: actors, levels, data tables/assets, Blueprints (incl. K2 graph nodes), material graphs, Niagara FX, Level Sequence cinematics (camera cuts, audio, visibility), and Movie Render Queue renders — all over the same socket.
⭐ If this saves you time, a star helps other devs find it.
Authoring high-quality assets: see docs/ASSET-PIPELINE-BLENDER.md.






